TBH Wiki

Database

Equipment crafting, synthesis rates, enchant systems & cube data

Reference tables for the five core RNG systems in Task Bar Hero: Crafting generates equipment from material combinations with slot-specific probabilities; Synthesis merges lower-rarity items into higher tiers with published success rates; Enchant rerolls affixes on existing gear; Offering sacrifices items for cube EXP and reward chests; Cube EXP tracks the experience needed to advance each cube tier. All probabilities are extracted from the game client and verified against community testing — no simulator estimates, only the raw rates the game actually uses.

Select a gear slot + materials → get a random equipment of that slot.

Material Requirements

TierLevelSlotMaterials

Output Odds

TierLevel RangeItemsUncommonRareLegendaryImmortalArcanaBeyond